

Stations can be upgraded with the following Decorations: Furthermore they enhance the visual appealing of the station exactly as decorations should. Iron ore hopper speeds up iron ore loading/unloading and increase also iron ore storage capacity.ĭecorations do not add any functionality to the station but they will extend the catchment area in the direction they are built. Passengers get hungry waiting for trains - keep them happy here.īuilding additional storage increases the total cargo a station can handle.īuilding a signal box increases the maximum size of the station from 6圆 to 8x8 tiles.Ĭoal hopper speeds up coal loading/unloading and increase also coal storage capacity. Increases catchment area of the station from 2 to 4 tiles.īasic freight handling facilities. The game doesn't stop ever, you can play for thousands of years.Stations can be upgraded with the following Extensions:Ī basic building with shelter for passengers. If you do disable them, then the time could be totally ignored. All the above stated situations could be disabled in the settings.


You need to renew them periodically so you need to keep an eye on them.įor anything else the game time is completely irrelevant. I hate that, because I love to play slower, thus myself turning this option off in 100% maps.Ģ) SOME quests have time limit (for example deforestation - take away X amount of logs in 10 years)ģ) If you have "maintenance according to age" enabled (that is player's option in the setting before starting new game) then the cost of fuel is progressively more expensive after 20 and then every 10 years until the age of 50, that's the cap, doesn't get more expensive than that, but it is quite expensive running old trains. The game will progress through eras at certain game year. Originally posted by NcKMasterShake|CM: Does time even matter in Mashinky? Does the game stop at X year?ġ) If you have progress through eras by date (I personally suggest to everyone to turn this off and have progress by tokens, but ultimately that's player's choice). Mashinky is good, more than "good enough" in its own way, and I'm quite satisfied with it. So actually I don't think these games are in such a deadly competition, actually I believe most of us here own multiple of them.
#Mashinsky trains pro
And Voxel Tycoon combined production line mechanism in it, but it also has to be using voxel graphic, which could be pro or con for certain player. Mashinky is the most loyal follow up to the original TTD and with up to date design and graphics, so I think it is the best one in that sense, but there could be people that doesn't want it to be too similar with TTD. Railway Empire have most interactions with game world, you'll face a changing world and your opponents - it doesn't feel cold and lonely, which I often feel with other similar games in their end game period. I guess this is how games work: most of the game in the same genre will compete against each other, but actually each of the game has its fan base for its own unique features or feeling.įor example, Transport Fever have nice curved railway layout which cannot be achieved in Mashinky or Voxel Tycoon because these two are based on grid. Voxel Tycoon is on steam too, and it is very good in its own way.
